© 2008 by Jonas Gehring


  Gold Miner  Download   Bug Report  
  1.0  
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  TI92Plus, Voyage 200  
  Use your claw and reel to mine gold and other treasures out of the earth. Your claw will swing back and forth. Press the down arrow to lower it. Once it has grabbed something it will reel it up. Heavy objects like rocks and large pieces of gold will be harder to reel up. Grab bags contain random amount of money, a strength power-up or a stick of dynamite. Clocks give extra time. Between levels you can buy items that can help you. Collect the target amount of money by the end of the level. If you don't meet your goal by the end of the level, the game will be over. Your money carries over from one level to the next. If you accidentally blow up everything on a level or just feel like going on, you can press APPS to finish the level. If you haven't met your goal the game will be over. If you don't want to reel up an item that your claw grabbed, you can throw a dynamite at it (if you have one) to blow it up. This can be useful if you grabbed a heavy roch and there isn't much time left: Explode it and grab something lightweight. Be careful with the tinderboxes: If you grab one, it explodes and also blasts other items around it (especially other tinderboxes). The game features grayscale graphics, random levels, highscore table and more. GoldMiner runs on 92+ / v200 with AMS 2.00 or higher and does not need any kernel.  
  Grayscale
Built-in levels and random levels
Highscore table
Shop with powerups
Many different items to grab with different behaviour